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Skeletal Animation Multithread Face
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This is the complete list of members for Hand, including all inherited members.
| get_surface_indices(void) | Hand | inline |
| get_vertices(void) | Hand | inline |
| Hand(Exoskeleton *exo_handler, AnimatedHand *anim_hand, const std::string &mesh_name, const std::string &graph_name, const std::string &texture_name, bool type, const Eigen::Vector3d &origin) | Hand | |
| m_anim_hand | Hand | private |
| m_anim_pose | Hand | private |
| m_bbw_data | Hand | private |
| m_bone_edges_indices | Hand | private |
| m_boundary_conditions | Hand | private |
| m_boundary_indices | Hand | private |
| m_exo_handler | Hand | private |
| m_g_weights | Hand | private |
| m_hand_idx_iter | Hand | private |
| m_hand_type | Hand | private |
| m_origin | Hand | private |
| m_point_handles | Hand | private |
| m_pose_size | Hand | private |
| m_surf_indices | Hand | private |
| m_tetr_indices | Hand | private |
| m_texture | Hand | private |
| m_vertex_pos | Hand | private |
| m_vol_mesh_vert | Hand | private |
| m_vol_mesh_vert_init | Hand | private |
| m_weights | Hand | private |
| update(const std::vector< AnimatedHand::EulerID > &euler_id) | Hand |