|
Skeletal Animation Multithread Face
|
This is the complete list of members for Face, including all inherited members.
| Face() | Face | |
| get_surface_indices(void) | Face | inline |
| get_vertices(void) | Face | |
| incoming_data_callback(void) | Face | private |
| m_buffer_size | Face | private |
| m_face_mesh_scale | Face | private |
| m_face_offset | Face | private |
| m_faces | Face | private |
| m_future_fun | Face | private |
| m_local_ip_address | Face | private |
| m_return_value | Face | private |
| m_rot_mat | Face | private |
| m_scale_mat | Face | private |
| m_socket | Face | private |
| m_surf_indices | Face | private |
| m_tcp_port | Face | private |
| m_vertices_connections_abs_path | Face | private |
| m_vertices_connections_rel_filename | Face | private |
| m_vertices_num | Face | private |
| m_vol_mesh_vertices | Face | private |
| setup_tcp_communication(void) | Face | private |
| translation_matrix(const Eigen::Vector3d &offset, size_t vert_num) | Face | |
| update(void) | Face |