Skeletal Animation Multithread Face
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This is the complete list of members for Face, including all inherited members.
Face() | Face | |
get_surface_indices(void) | Face | inline |
get_vertices(void) | Face | |
incoming_data_callback(void) | Face | private |
m_buffer_size | Face | private |
m_face_mesh_scale | Face | private |
m_face_offset | Face | private |
m_faces | Face | private |
m_future_fun | Face | private |
m_local_ip_address | Face | private |
m_return_value | Face | private |
m_rot_mat | Face | private |
m_scale_mat | Face | private |
m_socket | Face | private |
m_surf_indices | Face | private |
m_tcp_port | Face | private |
m_vertices_connections_abs_path | Face | private |
m_vertices_connections_rel_filename | Face | private |
m_vertices_num | Face | private |
m_vol_mesh_vertices | Face | private |
setup_tcp_communication(void) | Face | private |
translation_matrix(const Eigen::Vector3d &offset, size_t vert_num) | Face | |
update(void) | Face |