Skeletal Animation Multithread Face
Public Attributes | List of all members
EulerRotations::Quaternions Struct Reference

Custom quaternions struct: $w + x \vec{i} + y \vec{j} + z \vec{k}$. More...

#include <euler_rotations.h>

Public Attributes

double w
 
double x
 
double y
 
double z
 

Detailed Description

Custom quaternions struct: $w + x \vec{i} + y \vec{j} + z \vec{k}$.

Definition at line 18 of file euler_rotations.h.

Member Data Documentation

◆ w

double EulerRotations::Quaternions::w

Definition at line 18 of file euler_rotations.h.

◆ x

double EulerRotations::Quaternions::x

Definition at line 18 of file euler_rotations.h.

◆ y

double EulerRotations::Quaternions::y

Definition at line 18 of file euler_rotations.h.

◆ z

double EulerRotations::Quaternions::z

Definition at line 18 of file euler_rotations.h.


The documentation for this struct was generated from the following file: