Kinematics Animation Multithread
include
dynamics_math.h
Go to the documentation of this file.
1
#pragma once
2
#include <iostream>
3
4
#include <eigen3/Eigen/Core>
5
7
12
namespace
dm
13
{
18
19
struct
JointState
{
20
// Position vector
21
Eigen::Vector3d
position
= {0.0, 0.0, 0.0};
22
23
// Orientation vector (euler angles)
24
Eigen::Vector3d
euler
= {0.0, 0.0, 0.0};
25
};
26
}
27
dm
Namespace dm.
Definition:
dynamics_math.h:13
dm::JointState
Definition:
dynamics_math.h:19
dm::JointState::position
Eigen::Vector3d position
Definition:
dynamics_math.h:21
dm::JointState::euler
Eigen::Vector3d euler
Definition:
dynamics_math.h:24
Generated by
1.9.4