Kinematics Animation Multithread
dynamics_math.h
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1#pragma once
2#include <iostream>
3
4#include <eigen3/Eigen/Core>
5
7
12namespace dm
13{
18
19 struct JointState{
20 // Position vector
21 Eigen::Vector3d position = {0.0, 0.0, 0.0};
22
23 // Orientation vector (euler angles)
24 Eigen::Vector3d euler = {0.0, 0.0, 0.0};
25 };
26}
27
Namespace dm.
Definition: dynamics_math.h:13
Eigen::Vector3d position
Definition: dynamics_math.h:21
Eigen::Vector3d euler
Definition: dynamics_math.h:24