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Kinematics Animation Multithread
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#include <dynamics_math.h>
Public Attributes | |
| Eigen::Vector3d | position = {0.0, 0.0, 0.0} |
| Eigen::Vector3d | euler = {0.0, 0.0, 0.0} |
The JointState struct defines both the position and the orientation of a body/frame. The Euler angles follow the post multiply sequence zyx. Rotate "psi" around Z (yaw), "theta" around y (pitch) and "phi" around x (roll).
Definition at line 19 of file dynamics_math.h.
| Eigen::Vector3d dm::JointState::euler = {0.0, 0.0, 0.0} |
Definition at line 24 of file dynamics_math.h.
| Eigen::Vector3d dm::JointState::position = {0.0, 0.0, 0.0} |
Definition at line 21 of file dynamics_math.h.