1#include "../include/animated_hand.h"
5 std::vector<double>& joint_angles)
10 for (
size_t i = 0; i < joint_angles.size(); i++)
16 eul_id.at(config_i.frame_idx).frame_id = config_i.frame_id;
19 eul_id.at(config_i.frame_idx).euler_angles.at(config_i.rot_type) =
20 config_i.rot_dir * joint_angles.at(i);
std::vector< HandMap > m_hand_map
std::vector< EulerID > get_hand_angles(const std::vector< double > &joint_angles)