Skeletal Animation Multithread Face
Classes | Typedefs
hand.h File Reference
#include <iostream>
#include "igl/opengl/glfw/Viewer.h"
#include "igl/readMESH.h"
#include "igl/readTGF.h"
#include "igl/png/readPNG.h"
#include "igl/directed_edge_parents.h"
#include "igl/boundary_conditions.h"
#include "igl/bbw.h"
#include "igl/lbs_matrix.h"
#include "igl/normalize_row_sums.h"
#include "igl/forward_kinematics.h"
#include "igl/jet.h"
#include "igl/deform_skeleton.h"
#include "exoskeleton.h"
#include "animated_hand.h"
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Classes

class  Hand
 Class Hand. More...
 
struct  Hand::PngImage
 

Typedefs

typedef std::vector< Eigen::Quaterniond, Eigen::aligned_allocator< Eigen::Quaterniond > > RotationList
 

Typedef Documentation

◆ RotationList

typedef std::vector<Eigen::Quaterniond, Eigen::aligned_allocator<Eigen::Quaterniond> > RotationList

Definition at line 22 of file hand.h.