#include <iostream>
#include "igl/opengl/glfw/Viewer.h"
#include "igl/readMESH.h"
#include "igl/readTGF.h"
#include "igl/png/readPNG.h"
#include "igl/directed_edge_parents.h"
#include "igl/boundary_conditions.h"
#include "igl/bbw.h"
#include "igl/lbs_matrix.h"
#include "igl/normalize_row_sums.h"
#include "igl/forward_kinematics.h"
#include "igl/jet.h"
#include "igl/deform_skeleton.h"
#include "exoskeleton.h"
#include "animated_hand.h"
Go to the source code of this file.
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typedef std::vector< Eigen::Quaterniond, Eigen::aligned_allocator< Eigen::Quaterniond > > | RotationList |
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◆ RotationList
typedef std::vector<Eigen::Quaterniond, Eigen::aligned_allocator<Eigen::Quaterniond> > RotationList |