Skeletal Animation Multithread Face
|
#include <animated_hand.h>
Public Attributes | |
std::vector< double > | euler_angles {0.0, 0.0, 0.0} |
int | frame_id |
Definition at line 15 of file animated_hand.h.
std::vector<double> AnimatedHand::EulerID::euler_angles {0.0, 0.0, 0.0} |
Definition at line 18 of file animated_hand.h.
int AnimatedHand::EulerID::frame_id |
Definition at line 21 of file animated_hand.h.