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Skeletal Animation Multithread Face
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#include <animated_hand.h>
Public Attributes | |
| std::vector< double > | euler_angles {0.0, 0.0, 0.0} |
| int | frame_id |
Definition at line 15 of file animated_hand.h.
| std::vector<double> AnimatedHand::EulerID::euler_angles {0.0, 0.0, 0.0} |
Definition at line 18 of file animated_hand.h.
| int AnimatedHand::EulerID::frame_id |
Definition at line 21 of file animated_hand.h.