Skeletal Animation Multithread Face
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#include <iostream>
#include <filesystem>
#include <future>
#include <eigen3/Eigen/Dense>
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include "./nlohmann/json.hpp"
#include "euler_rotations.h"
#include "utils.h"
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Classes | |
class | Face |
This class runs the client that handles the vertices coming from the python server face_mesh_server.py to render the face landmarking. More... | |