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Skeletal Animation Multithread Face
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#include <iostream>#include <filesystem>#include <future>#include <eigen3/Eigen/Dense>#include <stdio.h>#include <sys/socket.h>#include <arpa/inet.h>#include <unistd.h>#include <string.h>#include "./nlohmann/json.hpp"#include "euler_rotations.h"#include "utils.h"

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Classes | |
| class | Face |
| This class runs the client that handles the vertices coming from the python server face_mesh_server.py to render the face landmarking. More... | |